<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>游戏开发 on Umbrella Coffee</title><link>https://rubatotree.github.io/blog/tags/%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91/</link><description>Recent content in 游戏开发 on Umbrella Coffee</description><image><title>Umbrella Coffee</title><url>https://rubatotree.github.io/blog/images/og-default.png</url><link>https://rubatotree.github.io/blog/images/og-default.png</link></image><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 10 Jan 2025 00:00:00 +0800</lastBuildDate><atom:link href="https://rubatotree.github.io/blog/tags/%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91/index.xml" rel="self" type="application/rss+xml"/><item><title>用 FPGA 写 Flappy Bird</title><link>https://rubatotree.github.io/blog/posts/fpga-flappy/</link><pubDate>Fri, 10 Jan 2025 00:00:00 +0800</pubDate><guid>https://rubatotree.github.io/blog/posts/fpga-flappy/</guid><description>&lt;p&gt;同步一下之前（2024冬）写过的文章~&lt;/p&gt;
&lt;p&gt;不知不觉快到期末了，也做完了本学期数字电路实验课程的最后一个实验。我选择了实验中分值最高的，组队用 FPGA 完成一个能在 VGA 屏幕上显示的小游戏。正好，在多年前我用 Gamemaker 复刻过一个 Flappy Bird，于是决定把它搬到 FPGA 上。&lt;/p&gt;</description></item></channel></rss>